
Turd Ferguson's 10x
North America
[Shop/MM/Clans]|| !!JUST WIPED!!||
0/10
Last checked 5 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 29 m ago
0 / 99 players
Custom Map
10x 51 days live Avg ping 58.8 ms Avg jitter 6.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 184.71.6.10:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
51 full · 0 partial · 2 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Skip the Grind and get right to building your Best Base yet.
Explore and Survive on this Intense Custom Map.
This is a Non Toxic Server.
Raid Protection will keep your Builds safe.
Be Creative with your building ideas.
Extra NPCs and Top Tier Loot.
PVP is active so you can settle disputes with Unruly Neighbors.
Build a SAM site and Shoot down the Patrol Heli for top Tier Loot.
NPC's Drop random Items including WarHammer DLC, Hazmats, Test Generators, Mining Quarrys, Armor etc.
QOL Mods including 10x Gather, Starter Kit, SAM Site, Seed Kit, Decor Kit, Free Minicopter, TreePlanter.
All Blueprints Unlocked.
Removal Tool, PumpJack Mod, SignArtist.
Use sprint on Motorbike for Nitro Boost.
Use commands in chat /kit /mymini /fmini /sil /remove /randomskin /tree.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 56 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 75 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 51 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 76 ms | 0 | |
| Online | 75 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 60 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 77 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 74 ms | 0 | |
| Online | 74 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 60 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 |

North America
[Shop/MM/Clans]|| !!JUST WIPED!!||
0/10
Last checked 5 s ago
Wiped 2 d ago
Procedural Map
North America
0/100
Last checked 6 m ago
Wiped 2 d ago
Procedural Map


North America
LOOT☠️XP BONUS👉3MA
0/150
Last checked 1 m ago
Wiped 13 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.