
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
26 ms · Chicago
Last checked 2 m ago
12 / 150 players
2x Max 2 51 days live Avg ping 23.4 ms Avg jitter 2.1 ms Wipe halving: 1 days Wipe cycle 2.5 ±1.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 62.233.59.76:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 3.7 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 3 | |
| 3.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 44 Sep 28 · 03:24 UTC Median daily peak 29.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Hollow Servers, the heart of modded rust
\t - 2x Gather Rate
\t - Max Team: 2
No Blueprint Wipes
\t - Custom Loot Tables
\t - Tier 1 BPs unlocked
\t - 50% Upkeep
\t - Fullbase Workbench
\t - Quick Recycling/Quick Smelting
\t - Recyclers at Dome, Oilrigs, Cargo & Fishing Villages
\t - Long Days & Short Nights
\t - Automated Teaming Detection
\t - Custom AntiCheat
\t - Free skinbox for everyone
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 26 ms | 12 | |
| Online | 23 ms | 10 | |
| Online | 23 ms | 3 | |
| Online | 20 ms | 8 | |
| Online | 23 ms | 10 | |
| Online | 27 ms | 8 | |
| Online | 23 ms | 4 | |
| Online | 23 ms | 6 | |
| Online | 21 ms | 12 | |
| Online | 21 ms | 13 | |
| Online | 20 ms | 11 | |
| Online | 21 ms | 10 | |
| Online | 21 ms | 3 | |
| Online | 20 ms | 2 | |
| Online | 20 ms | 6 | |
| Online | 21 ms | 9 | |
| Online | 21 ms | 9 | |
| Online | 21 ms | 10 | |
| Online | 21 ms | 13 | |
| Online | 20 ms | 6 | |
| Online | 20 ms | 17 | |
| Online | 21 ms | 16 | |
| Online | 26 ms | 17 | |
| Online | 23 ms | 17 | |
| Online | 23 ms | 16 | |
| Online | 26 ms | 22 | |
| Online | 23 ms | 26 | |
| Online | 26 ms | 25 | |
| Online | 26 ms | 24 | |
| Online | 24 ms | 26 | |
| Online | 21 ms | 26 | |
| Online | 20 ms | 22 | |
| Online | 23 ms | 22 | |
| Online | 21 ms | 21 | |
| Online | 24 ms | 25 | |
| Online | 24 ms | 23 | |
| Online | 24 ms | 24 | |
| Online | 26 ms | 26 | |
| Online | 26 ms | 32 | |
| Online | 20 ms | 28 | |
| Online | 19 ms | 27 | |
| Online | 24 ms | 22 | |
| Online | 23 ms | 23 | |
| Online | 26 ms | 24 | |
| Online | 21 ms | 23 | |
| Online | 26 ms | 29 | |
| Online | 26 ms | 34 | |
| Online | 20 ms | 37 | |
| Online | 24 ms | 29 | |
| Online | 24 ms | 34 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 1 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.