
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0 ms
Last checked 10 s ago
0 / 50 players
Procedural Map
3x Max 3 51 days live Avg ping 22.3 ms Avg jitter 6.4 ms Wipe cycle 8.8 ±5.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.190.232.189:28016
First seen 13.08.2026
Last wipe: (36 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| 7 | |
| 0 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Aug 17 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust server hosted by Area51Servers.com
- Full Wipe 1st Thursday every month @ 2PM EST
- Map Wipe every 2 weeks @ 2PM EST
- 3,500 Map Size
- Max Team Size: 3
- Offline Raid Protection (3hrs - 48hrs offline)
- 3x Resources (1.5x sulfur)
- 2x Scrap
- 2x Smelting/Crafting/Recycling/Mixing Speed
- 5x Stacking (1x explosives)
- BPs Shared with Team + Tier 0+1 Unlocked
- Workbenches Reach Whole Base
- Always Hot Spot
- Minicopters/Scrap Heli's Spawn
- Furnace Splitter
- Auto Pickup Barrels
- Respawn Full HP/125 Water/200 Food
- 25 Bag Limit
- Reduced Bag/Bed Cooldown
- Additional Recyclers
- Additional Air Wolf Vendors
- /pop command
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 21 ms | 2 | |
| Online | 20 ms | 2 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 |

North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
| GO BROWNS!
2/100
Last checked 58 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.