
[US] RustHaven Main
North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 3 s ago
Wiped 2 d ago
Dark Ages
Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Last checked 3 m ago
0 / 30 players
Procedural Map
2x Max 3 51 days live Avg ping 16.5 ms Avg jitter 0.5 ms Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 198.73.57.151:28025
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 6.9 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 28 · 22:41 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Crazy Rust, where the Rust experience is balanced, competitive, and built for solo, duo, and trio players.
Whether you're a seasoned veteran or just starting your journey, Crazy Rust delivers fair fights, active staff, and quality-of-life improvements while staying true to vanilla Rust.
Features:
• Half Craft
• Quick Smelt
• Fast Nights
• Custom Stack Sizes
• Skip Night Vote
• Box Sorter
• 2x Gather
• Solo/Duo Only
• No Starter Kits
Server Information:
• Map Wipe: Weekly
• Blueprint Wipe: Every Other Week
Join our Discord to stay up to date with wipe schedules, announcements, and community events by clicking External Website!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 |

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 3 s ago
Wiped 2 d ago
Dark Ages

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
1/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.