
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
17 ms · Chicago
Jitter 0.7 ms
Last checked 3 m ago
5 / 50 players
Royal Family Gaming FPS+
3x 50 days live Avg ping 17.9 ms Avg jitter 7.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 199.231.185.234:28014
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 30 Sep 7 · 21:22 UTC Median daily peak 16 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Royal Family Gaming | 3x PvE with PvP Zones
A 3x PvE-focused experience with optional PvP zones for players who want both progression and combat. Build, farm, and progress safely while choosing when to engage in PvP.
Last Wipe: 9-3-26
Next Purge:9-30-26
Next Wipe:10-1-26
Server Info:
3x Gather Rates
PvE Gameplay with PvP Zones
Scheduled Purge Events
Active Admins
Monthly Map Wipes
Designed for players who enjoy a more relaxed environment with the option for high-risk PvP when they choose.
Join a growing community and play your way.
Discord: discord.gg/RFGaming
Search Royal Family Gaming for more servers or visit our Discord for more information
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 1 | |
| Online | 16 ms | 6 | |
| Online | 17 ms | 11 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 13 | |
| Online | 16 ms | 15 | |
| Online | 17 ms | 13 | |
| Online | 16 ms | 8 | |
| Online | 17 ms | 6 | |
| Online | 16 ms | 3 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 5 | |
| Online | 16 ms | 5 | |
| Online | 17 ms | 8 | |
| Online | 17 ms | 13 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 15 | |
| Online | 17 ms | 12 | |
| Online | 16 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 3 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 3 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 5 | |
| Online | 16 ms | 1 |

North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
1/250
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.