[US] Scheduled CHAOS
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
7/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Last checked 1 m ago
0 / 10 players
Procedural Map
51 days live Avg ping 17.1 ms Avg jitter 3.9 ms Wipe halving: 1 days Wipe cycle 9.6 ±11.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.70.179.185:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 25.5 | |
| 2.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 6 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Gather Rate 10x, Backpack Slots 384x, 1 Hit Gather, No Decay, No Stability, Blueprints, No Wear Weapons/Tools, Raidable Bases, Zombie Hordes, Dangerous Treasures & Forced Wipe Only
Email: EHCanadian83@Gmail.com for edits or recommendations
Plugin List:
AnimalFarm, AutoPickup, AutoPlant, Backpack, BackpackButton, BaseRepair, BetterHammer, BetterNoStability, CorpseLocation, DangerousTreasures, DeathMarker, ExtendedIndustrial, ForeverRipe, FullRepair, GatherLootMultiplier, GeeSpot, HarvestableVehicles, ImprovedDoorClosers, IndoorFurnace, InstantCrops, InstantH2O, Kits, MonumentFinder, NeverWear, NoCompound, NoDecay, OneHit, RaidableBases, RecyclerBox, ScheduledMessages, SimpleKillFeed, SkinBox, SkipNight, StackSizeController, TeleportGUI, VehicleStorage, WaterEvent, ZBoxesUI, ZombieHorde
BattleMetrics: rs000000000b3jl+u000/r
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 |
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
7/100
Last checked 3 m ago
Wiped 2 d ago
Custom Map


North America
Rust PVP Vanilla
6/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
5/20
Last checked 1 s ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.