
Rusty Gaming PvE
North America
100x Heavily Modded|HostileNPCs|LinkingPerks
3/50
Last checked 34 s ago
Wiped 1 d ago
Procedural Map
No Rules | 100x | Clans | Free Mini | Cars | Noob Friendly
Server admin? Sign in with Steam to claim this server.
17 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
7 / 125 players
Custom Map
100x 51 days live Avg ping 17.9 ms Avg jitter 7 ms Wipe cycle 7 ±0.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 216.219.93.72:23014
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6 | |
| 7 | |
| 7.1 | |
| 7.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 22 Oct 2 · 01:13 UTC Median daily peak 15 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
No Rules (For Real) Rust
- 100x Gather - Big Scrap - Sweet Kits - Fast Progression
- Clans - Cars - Noob Friendly - Events
- No Junk Loot - 7000+ Skins - Shorter Nights - Instant Craft
- Free Minicopter - Free Homes & TP - Building Skins
- Many Other Kick Ass QOL Mods
Ranks add symmetry building, bigger backpacks and attack helis.
Admins do not get involved in Gameplay!!!
Note: No Rules still means No Cheats!!!
Cheaters will be treated like SHIT!!! Report via F7.
Your actions can still result in a Ban, don't be a Douche!!!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 11 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 11 | |
| Online | 17 ms | 13 | |
| Online | 17 ms | 15 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 5 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 10 | |
| Online | 17 ms | 22 | |
| Online | 17 ms | 17 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 11 | |
| Online | 17 ms | 12 | |
| Online | 17 ms | 11 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 7 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 4 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 9 | |
| Online | 17 ms | 12 | |
| Online | 17 ms | 13 | |
| Online | 17 ms | 10 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 6 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 14 | |
| Online | 17 ms | 18 | |
| Online | 17 ms | 15 | |
| Online | 17 ms | 13 | |
| Online | 17 ms | 10 |

North America
100x Heavily Modded|HostileNPCs|LinkingPerks
3/50
Last checked 34 s ago
Wiped 1 d ago
Procedural Map

North America
100X |US Monthly|
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

North America
0/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.