
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
NamelessNoobs 2x | Vanilla+ | Monthly | Wiped 10/1 Server admin? Sign in with Steam to claim this server.
17 ms · Chicago
Last checked 5 s ago
4 / 100 players
NamelessNoobs Monthly Map
2x Modded 51 days live Avg ping 17.9 ms Avg jitter 6.9 ms Wipe cycle 17.6 ±10.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 205.209.104.142:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 7.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Sep 14 · 04:39 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Map Wipe: Monthly (1st Thursday @ 1PM CDT)
BP Wipe: Monthly @ Force
Group Limit: 8 (enforced, no allying)
Active non-playing admins
QoL Features:
- Furnace Splitter
- Recyclers added at Oil Rigs
- Merged Outpost & Bandit Camp
- Raidable Bases event
Strict moderation:
- No Rust game-banned alts (ever)
- No game bans in last 180 days
- Custom anti-cheat + VPN block
Next Wipe: October 1st @ 2PM EDT
Discord: discord.gg/namelessnoobs
Rules: namelessrust.com/rules
Community: namelessnoobs.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 17 ms | 3 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 3 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 3 | |
| Online | 16 ms | 2 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 2 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 2 | |
| Online | 16 ms | 3 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 3 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.