The Working Class
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
4/20
Last checked 3 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
12 ms · Chicago
Last checked 4 m ago
1 / 100 players
Procedural Map
2x 51 days live Avg ping 11.2 ms Avg jitter 1 ms Wipe cycle 11.7 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.179.9.154:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 14.1 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ANGRY BEAVER - 2X - PvP/PvE
THE MAP
- NORTH HALF = PvE. Build, farm, explore in peace. No player damage.
- SOUTH HALF = PvP. Vanilla rules. Raid anyone, any time.
- ALL MONUMENTS (Airfield, Launch Site, Military Tunnel, etc.) = PvP
inside, even on the PvE side. Step in = fair game.
- SAFE ZONES (Outpost, Bandit Camp, Fishing Villages) = Vanilla rules.
PEACEFUL PVE
- Road Scientists, Heavy Scientists, Patrol Helicopter, and Bradley APC
ignore you in PvE territory. Animals don't aggro you in PvE either.
YOUR BASE - RAID WINDOW (PvE Only)
- Each PvE base has a 4-hour daily window when it can be raided.
- Default: 8:00 PM to Midnight, US Eastern Time.
- TO CHANGE IT: Place a TC, press E on it, the Raid Window panel
opens beside the cupboard. Pick your hour, minute, and timezone.
Click APPLY. 48-hour cooldown before you can change again.
- Outside your window: Base is fully invulnerable.
- Inside your window: Attackers can damage walls and loot.
- If a raid is in progress when the window closes, it continues
until 10 minutes pass with no damage. Within 15 meters of a base
under active raid, PvP is enabled.
GOOD TO KNOW
- A 4-meter no-build strip runs along the PvE/PvP border.
- 2x everything: gather, stack sizes, container loot (crates/barrels/airdrops).
- Worldsize 3500. Biweekly wipes (Thursday 8 PM UTC).
Have fun. Don't grief. Bugs/feedback in Discord.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 12 ms | 1 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 1 | |
| Online | 12 ms | 1 | |
| Online | 13 ms | 1 | |
| Online | 12 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 1 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 13 ms | 1 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 13 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 12 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 |
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
4/20
Last checked 3 m ago
Wiped 2 d ago
Custom Map


North America
PVP
0/100
Last checked 28 s ago
Wiped 2 d ago
Procedural Map
North America
| [Solo/Duo/Trio/Quads] | [No BP Wipe]
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.