3/200
Last checked 33 s ago
Wiped 2 d ago
Procedural Map
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248 ms · Chicago
Last checked 4 m ago
0 / 50 players
Custom Map
51 days live Avg ping 229.3 ms Avg jitter 14.1 ms Wipe halving: 1 days Wipe cycle 8.1 ±7.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 114.66.28.199:23701
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 15.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Oct 2 · 12:05 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
17 full · 0 partial · 14 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 238 ms | — | |
| Online | 248 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 231 ms | 0 | |
| Offline | 235 ms | — | |
| Online | 237 ms | 1 | |
| Online | 239 ms | 1 | |
| Online | 233 ms | 1 | |
| Offline | 232 ms | — | |
| Online | 229 ms | 1 | |
| Online | 229 ms | 1 | |
| Online | 227 ms | 1 | |
| Online | 239 ms | 1 | |
| Online | 229 ms | 1 | |
| Online | 220 ms | 1 | |
| Online | 246 ms | 0 | |
| Online | 240 ms | 1 | |
| Online | 231 ms | 0 | |
| Online | — | 1 | |
| Online | 243 ms | 1 | |
| Online | 229 ms | 1 | |
| Online | 227 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 223 ms | 0 | |
| Offline | 231 ms | — | |
| Online | — | 0 | |
| Online | 225 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 230 ms | 0 | |
| Online | 220 ms | 0 | |
| Offline | 200 ms | — | |
| Offline | — | — | |
| Offline | 213 ms | — | |
| Online | 192 ms | 0 | |
| Online | — | 1 | |
| Online | 211 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 191 ms | 0 | |
| Offline | 203 ms | — | |
| Online | 195 ms | 0 | |
| Online | — | 0 |
3/200
Last checked 33 s ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.