Rustcamp|EU1|Hardcore|
Europe
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Pannonia.gg | EU Vanilla Quad | Weekly Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 150 players
Procedural Map
Max 4 57 days live Avg ping 125.7 ms Avg jitter 15.6 ms Wipe cycle 4.4 ±3.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.109.62.160:28015
First seen 07.08.2026
Last wipe: (38 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| 0.9 | |
| 0 | |
| 0 | |
| 6.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 4 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 2 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
PANNONIA — EU VANILLA QUAD
Weekly wipe: Thursday 18:00 Europe/Budapest
Force wipe: first Thursday of the month
Map: 3500 | Max team: 4 | Normal roster swaps: 2/wipe
SHORT RULES
• Maximum four players; the official Clan Table is your team.
• No alliances, cross-team raiding, shared bases or systematic loot sharing.
• No cheats, scripts, exploits, ban evasion or intentional bug abuse.
• Respect players and staff; hate speech, threats and doxxing are forbidden.
• Human admins decide punishments from recorded evidence.
• PANNONIA Points are not money and never provide gameplay power.
Full rules, live status and Steam Skin Shop: https://pannonia.gg
Discord & support: https://discord.gg/HcEjwzBxTB
Connect: client.connect play.pannonia.gg:28015
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 107 ms | 0 |
Europe
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.