2/200
Last checked 42 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
216 ms · Chicago
Last checked 4 m ago
7 / 200 players
Procedural Map
51 days live Avg ping 224.2 ms Avg jitter 25.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.21.217:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 38 Oct 3 · 15:25 UTC Median daily peak 22 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
新手服务器,纯公益,无特权、无售卖,建议加QQ群:780252147
本服务器原汁原味还原官方新手服务器玩法,无任何改。
新手服务器基础常识:
1.被敌方杀死后,身上只会掉落一半物体
2.前哨战、强盗营地有复活点
3.当基地被他人突袭后(抄家),他在你的领地范围是无法放置领地柜的,并且你的物品只会被拿走一半,意味着等敌人走后你可以用工具锤对你的家具和领地柜进行还原,减少损失。(领地柜一定要放锁)
4.他人在没有领地权限时,无法掠夺你箱子里面的任何东西
5.队伍最高限制4人
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 216 ms | 17 | |
| Online | 216 ms | 36 | |
| Online | 227 ms | 25 | |
| Online | 231 ms | 32 | |
| Online | — | 23 | |
| Online | 223 ms | 21 | |
| Offline | 217 ms | — | |
| Offline | 251 ms | — | |
| Online | 185 ms | 13 | |
| Online | 227 ms | 14 | |
| Online | 208 ms | 19 | |
| Online | 188 ms | 29 | |
| Online | — | 15 | |
| Online | 215 ms | 17 | |
| Online | 185 ms | 18 | |
| Online | 192 ms | 15 | |
| Online | — | 8 | |
| Online | — | 9 | |
| Online | 217 ms | 4 | |
| Online | 221 ms | 3 | |
| Online | 186 ms | 2 | |
| Online | 220 ms | 28 | |
| Offline | 247 ms | — | |
| Online | — | 31 | |
| Online | 222 ms | 29 | |
| Offline | 184 ms | — | |
| Online | 254 ms | 29 | |
| Online | — | 26 | |
| Online | 226 ms | 25 | |
| Online | 221 ms | 26 | |
| Online | 223 ms | 27 | |
| Online | 186 ms | 27 | |
| Online | 265 ms | 32 | |
| Online | 244 ms | 31 | |
| Online | 208 ms | 27 | |
| Online | 220 ms | 24 | |
| Online | 186 ms | 28 | |
| Online | 217 ms | 23 | |
| Online | 189 ms | 21 | |
| Online | 218 ms | 21 | |
| Online | 213 ms | 21 | |
| Online | 220 ms | 24 | |
| Online | 209 ms | 27 | |
| Online | 276 ms | 29 | |
| Online | 248 ms | 27 | |
| Online | 220 ms | 21 | |
| Online | 220 ms | 19 | |
| Online | 233 ms | 21 | |
| Online | 218 ms | 18 | |
| Online | 186 ms | 18 |
2/200
Last checked 42 s ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.