Asgard 2服 中国|官方|二倍|软核新手服 10.2新档
Server admin? Sign in with Steam to claim this server.
215 ms · Chicago
Jitter 21.1 ms
Last checked 3 m ago
5 / 233 players
Procedural Map
51 days live Avg ping 225.8 ms Avg jitter 31.3 ms Wipe halving: 2 days Wipe cycle 14 ±3.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.22.69:24001
First seen 13.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 10.7 | |
| 17.3 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Aug 19 Median daily peak 9.5 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 21
- Sep 3
Server info
【公益】 Asgard系列公益服欢迎你的到来! 简介已更新↓往下拉↓
【提示】服务器禁止黑号进入,私密资料请自行打开,感谢配合!
【联系】本服唯一Q群【1041124011】服主:涛【2587604247】
【组队】组队人数限制:2人!发现3人组队将会平家!
【清档】清档计划:每半月第一个有星期四的星期五早八点开始清档更新
【历史】服务器成立于2020/3/5 请认准Asgard谨防假冒!
【战斗】如果发现异常战斗数据,F1内输入combatlog截图联系服主即可!
【举报】F7举报选准心填hacker,严打外挂和鼠标宏,管理不参与游戏!
【封禁】采取黑号无理由封禁措施(100小时下操作与时长不符直接封禁)
【配置】服务器为个人私有独立8252C服务器请放心玩耍..
【全服】我们当前只开放了四个服务器:原版官服、两倍双人、十倍、PVE
【软件】Asgard系列服务器均已开放RUST+APP,大家可配合APP游玩本服
【收藏】服务器已采用增强收藏,收藏永不丢失!
【找服】服务器位于浙江,请不要开外服加速器绕地球一圈还说服务器卡!
搜索服务器时请在[模组],取消[使用缓存]并勾选[空服务器]和[东亚]!
点击最上方的[服务器名称]进行正序排序即可快速找到Asgard服务器!
【赞助】如果觉得服务器好玩,可以无偿赞助服务器资金用于维护!
↓↓↓点击左下角访问网页即可跳转Asgard-Rust官网查询更多详情!
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 215 ms | 5 | |
| Online | 233 ms | 6 | |
| Online | 191 ms | 4 | |
| Online | 231 ms | 1 | |
| Online | 221 ms | 1 | |
| Offline | 244 ms | — | |
| Online | 184 ms | 3 | |
| Online | 203 ms | 4 | |
| Offline | 232 ms | — | |
| Offline | 195 ms | — | |
| Online | 231 ms | 2 | |
| Online | — | 2 | |
| Offline | 186 ms | — | |
| Online | 186 ms | 2 | |
| Online | 200 ms | 0 | |
| Online | 209 ms | 10 | |
| Online | 235 ms | 10 | |
| Online | 226 ms | 10 | |
| Online | 217 ms | 11 | |
| Online | 235 ms | 10 | |
| Offline | — | — | |
| Online | 185 ms | 10 | |
| Online | 218 ms | 8 | |
| Online | 209 ms | 10 | |
| Offline | 187 ms | — | |
| Online | 220 ms | 8 | |
| Online | 212 ms | 8 | |
| Online | 216 ms | 8 | |
| Online | 203 ms | 8 | |
| Online | 214 ms | 8 | |
| Online | 216 ms | 8 | |
| Online | 226 ms | 11 | |
| Online | 209 ms | 9 | |
| Online | 219 ms | 9 | |
| Online | 214 ms | 11 | |
| Online | 185 ms | 9 | |
| Online | 213 ms | 9 | |
| Online | 191 ms | 9 | |
| Online | 246 ms | 9 | |
| Online | 216 ms | 9 | |
| Online | 238 ms | 10 | |
| Offline | 217 ms | — | |
| Online | 209 ms | 10 | |
| Online | 216 ms | 12 | |
| Online | 214 ms | 9 | |
| Online | 242 ms | 9 | |
| Online | 224 ms | 9 | |
| Online | 223 ms | 10 | |
| Online | 238 ms | 9 | |
| Online | 211 ms | 9 |
Other servers in China (low ping)
6/200
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.