[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] banner

[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 1 m ago

3 / 64 players

Procedural Map

5x 51 days live

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Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 209.205.225.77:28016

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 9 Sep 7 · 21:16 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0246810Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

Last Map Wipe: [Last forced game map wipe]
Last BP Wipe: [Last forced game BP wipe]
Modded server for everyone to have fun in
This is a PvE server - No PvP
Map Size: 6000 (long load time, please allow game to load map)
Mods:
5x gather increase, Teleportation, No Decay (requires TC), Homes, Remove Command, BGrade, Stack Size increase, Sign Artist, Short night

Please report all people breaking rules (this includes PvP) either on our bans page at facebans.com or on our discord at facewan.com/rustchat. This server is not actively moderated and we expect you to help us by reporting any problem players. Thank you for understanding.

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online — 3
Online — 2
Online — 4
Online — 3
Online — 7
Online — 5
Online — 5
Online — 2
Online — 1
Online — 1
Online — 0
Online — 1
Online — 2
Online — 3
Online — 2
Online — 2
Online — 7
Online — 2
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 3
Online — 2
Online — 3
Online — 2
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 2
Online — 5
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 1
Online — 4
Online — 1
Online — 2
Online — 1

Other 5x servers in United States (low ping)

Stewges [US] 5X

North America

[Kits][Events][StaticLoot][SkillTree]

3/50

Last checked 4 m ago

Wiped 1 d ago

5x Gather5 avg wipe peakVanilla

Procedural

1 ms· Chicago

Jitter0 ms

PvE

3/500

Last checked 2 m ago

Wiped 1 d ago

5x Gather12 avg wipe peakVanilla

Procedural Map

1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.