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THE LAST SIGNAL

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16 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

0 / 100 players

Custom Map

52 days live Avg ping 17.2 ms Avg jitter 4.4 ms Wipe halving: 2 days

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Connect: 51.222.244.236:60400

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First seen 13.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Oct 1 · 19:26 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipe012Sep 27Oct 4

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

████ THE LAST SIGNAL ████

⚠ PvE • MONTHLY • CUSTOM EVENTS • CUSTOM PROGRESSION ⚠

The world went quiet.

Then the signal came back.

◆ Deep PvE Progression & Skill Tree
◆ Raidable Bases+Sky Bases
◆ Boss Battles & NPC Raiders
◆ Roaming Survivor AI
◆ Armored Train Encounters
◆ Cargo Plane Crash Events
◆ Heavy Oil Rig Events
◆ Shipwreck Events
◆ Sputnik Events
◆ Monument Events
◆ The Last Signal Cataclysm
◆ Custom Vehicles & Jet Skis
◆ Custom Armory & Equipment
◆ Economy & Leaderboards
◆ Active Staff
◆ New Content Added Regularly

━━━━━━━━━━━━━━━━━━━━

THE ISLAND ISN'T SILENT.

Something is watching.
Someone is listening.

And somewhere beyond the static...

something is answering.

━━━━━━━━━━━━━━━━━━━━

SURVIVE • BUILD • EXPLORE • LEAVE YOUR MARK

████ WELCOME TO THE LAST SIGNAL ████

Ping history from Chicago

28.6ms16msSep 4Oct 4

Jitter history

8.4ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 1
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 2
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0

Other servers in Canada (low ping)

| PVP+PVE Hybrid | Weekend PVP | Raidable

7/100

Last checked 29 s ago

Wiped 2 d ago

35 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

OL'Farts Gaming -

North America

Rust PVP Vanilla

6/100

Last checked 12 s ago

Wiped 2 d ago

6 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

The Working Class

North America

| 2X | Solo/Duo | Raid Hours | Bi-Weekly |

3/20

Last checked 41 s ago

Wiped 2 d ago

20% elapsed80% left

Next wipe in 11 days

2x GatherMax 212 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.