

Extortion Island 2x
North America
PVP
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
BluRift - US OneGrid 2x | Solo/Duo/Trio | One Grid ! Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
3 / 75 players
The Smallest Rust Map
2x Max 3 52 days live Avg ping 17.1 ms Avg jitter 3.9 ms Wipe halving: 3 days Wipe cycle 1.9 ±1.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.222.85.143:28015
First seen 13.08.2026
Last wipe: (26 d ago)
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 2.8 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 4.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 71 Aug 18 Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
53 full · 0 partial · 0 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
One of this server's unique features is its ultra-small map. The average map size is just 3x3 grid squares! Plus, the map changes every FULL WIPE.
Features:
- 1.5x Scrap & Components, less junk
- 2x Resource Gather, Recycler Speed, Furnace Speed & Crafting Speed
- 5x Faster Decay
- Custom Monuments, Puzzles & Build Spots
- Place Barricades in TC-Blocked Areas
- Friendly Chinook & Patrol Helicopter (unless you attack heli)
- Increased Rock Damage to Barrels
- Reduced Sleeping Bag & Bed Cooldowns
MAP WIPES: MONDAY and FRIDAY 7pm (ET)
BP WIPES: every Friday
Rules: No Cheating, No Racism, No Advertising, No Allies, No Exceeding Team Limits
For detailed rules, use the /rules command!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 3 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 |


North America
PVP
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
0/20
Last checked 4 m ago
Wiped 2 d ago
Custom Map
North America
| [Solo/Duo/Trio/Quads] | [No BP Wipe]
0/100
Last checked 44 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.