

OL'Farts Gaming -
North America
Rust PVP Vanilla
9/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Last checked 41 s ago
0 / 75 players
Procedural Map
Max 3 51 days live Avg ping 17 ms Avg jitter 3.7 ms Wipe cycle 5.8 ±2.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.222.10.172:28010
First seen 13.08.2026
Last wipe: (23 h ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 28 · 00:33 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to The Rust Files.
Rust Server Rules
No Cheating or Scripting:
The use of third-party software, recoil scripts, hacks, or exploits is strictly prohibited.
Violations will result in a permanent, unappealable ban.
Max Group Limit: Adhere strictly to the server's team limit (e.g., Solo/Duo/Trio/Quad). Slaving, swapping members mid-wipe without admin approval, or neutralizing with neighbors to create an alliance is not allowed.
No Griefing (Server Dependent): While raiding is a core part of Rust, completely blocking off a base with high external walls after a raid or holding a base hostage indefinitely just to ruin another player's wipe is discouraged.
Stream Sniping: Intentional stream sniping or harassing content creators broadcasting on the server will result in a temporary or permanent ban.
Hosted By Pine Hosting
- 24/7 Support
- Easy Config Editor
- Powerful Systems
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
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| Online | 16 ms | 1 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 0 | |
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| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 2 |


North America
Rust PVP Vanilla
9/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
8/100
Last checked 4 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
4/20
Last checked 1 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.