

Extortion Island 2x
North America
PVP
0/100
Last checked 5 m ago
Wiped 3 d ago
Procedural Map
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 50 players
Custom Map
2x 52 days live Avg ping 17.1 ms Avg jitter 4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.222.254.177:28015
First seen 13.08.2026
Last wipe: (31 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 32 Sep 5 Median daily peak 18 (median of daily peaks, not average population)
Observed daily peak
50 full · 0 partial · 4 offline · 37 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Welcome to Sanguine Rust PVE!
A custom PVE survival experience focused on RPG progression and base building.
Server Features:
Custom Skill Tree & Map-Wide Quests
- Raidable NPC Bases
- 2x Gather & Dynamic Loot Rates (1.5x during the day 2x at night)
- 7 tiers of zombies
- Prestige System with Permanent Perks including up to free vip
- High-Tier Boss Monsters
Coming Soon:
- Base-Attacking Zombie Hordes
Discord:https://discord.gg/ypuyhg6vGE
client.connect 51.222.254.177:28015
WIPE SCHEDULE: Monthly (Thursday 1pm central)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | — | — | |
| Offline | — | — | |
| Offline | — | — | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 2 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 8 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 9 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 3 | |
| Online | 16 ms | 6 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 17 | |
| Online | 16 ms | 9 | |
| Online | 16 ms | 9 | |
| Online | 16 ms | 9 | |
| Online | 16 ms | 9 | |
| Online | 16 ms | 5 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 1 | |
| Online | 16 ms | 7 | |
| Online | 16 ms | 4 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 11 | |
| Online | 16 ms | 12 | |
| Online | 16 ms | 10 | |
| Online | 16 ms | 6 |


North America
PVP
0/100
Last checked 5 m ago
Wiped 3 d ago
Procedural Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
0/20
Last checked 1 m ago
Wiped 3 d ago
Custom Map
North America
| [Solo/Duo/Trio/Quads] | [No BP Wipe]
0/100
Last checked 3 m ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.