Rusted Gaming | 5X | PVP | Monthly Wipes | Modded | banner

Rusted Gaming | 5X | PVP | Monthly Wipes | Modded |

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17 ms · Chicago

Jitter 0 ms

Last checked 6 m ago

0 / 50 players

Procedural Map

5x 51 days live Avg ping 17.8 ms Avg jitter 7.1 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 161.129.66.156:28080

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 27 · 18:50 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

Welcome to Rusted Gaming

• 5x Gather Rates
• PvP Enabled
• Monthly Map Wipes
• Blueprints Wipe Bi-Monthly

Premium Plugins
• Raidable Bases – Dynamic AI raid events with valuable loot
• Convoy – Armored convoy events with NPC guards and rewards
• Water Bases – Craft Water Foundations to Build in Water
• Shop – In-game economy with item trading
• SkinBox – Access to a large library of weapon and item skins
• Chest Stacks – Increased container storage for better base organization
• Vehicle License - Easily Buy Vehicle's with Commands

Server Features
• Balanced progression for solo, duo, and group players
• Active administration
• Quality-of-life improvements without breaking vanilla gameplay
• Regular events and continued server development

Join our Discord for updates, wipes, rewards, and community discussions:
https://discord.gg/6ucNhyczFg

Ping history from Chicago

39.1ms16.6msSep 3Oct 3

Jitter history

26.1ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 1
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Offline — —
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 16 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0

Other 5x servers in United States (low ping)

PvE

4/500

Last checked 3 m ago

Wiped 1 d ago

5x Gather12 avg wipe peakVanilla

Procedural Map

1 ms· Chicago

Jitter0 ms

Stewges [US] 5X

North America

[Kits][Events][StaticLoot][SkillTree]

2/50

Last checked 1 m ago

Wiped 1 d ago

5x Gather5 avg wipe peakVanilla

Procedural

1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.