Rust Solo Only / Lightly Modded / North America banner

Rust Solo Only / Lightly Modded / North America

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16 ms · Chicago

Last checked 14 s ago

0 / 25 players

Procedural Map

Max 1 51 days live Avg ping 17.1 ms Avg jitter 3.9 ms Wipe cycle 14 ±0.1 days

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Connect: 158.69.23.51:28056

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First seen 13.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
14.1
13.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 20 · 19:56 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe0123Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

This easy going server is perfect for SOLO ONLY play - it is lightly modded to help players get started quicker and runs on fast dedicated hardware hosted in Canada.

- Increased gather\t\t\t\t\t\t\t - 2x power source output
- 1 hour demolish & rotate\t\t\t\t - No codelocks or keys
- Fueled minicopters don't decay\t - Randomised Chinook drops
- No buildable underground caves

Maps are wiped first & third Thursday with a full blueprint wipe every two months.

Check the Discord for more information.

Ping history from Chicago

26.8ms16msSep 3Oct 3

Jitter history

7.6ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 16 ms 1
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 1
Online 16 ms 1
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 1
Online 16 ms 0
Online 16 ms 1
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0

Other servers in Canada (low ping)

| PVP+PVE Hybrid | Weekend PVP | Raidable

7/100

Last checked 1 m ago

Wiped 2 d ago

35 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

The Working Class

North America

| 2X | Solo/Duo | Raid Hours | Bi-Weekly |

4/20

Last checked 3 m ago

Wiped 2 d ago

14% elapsed86% left

Next wipe in 11 days

2x GatherMax 212 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

TNT RUSTCORE -

North America

Vanilla 1.5x Just Wiped| Max 8 | Low UpKeep

3/50

Last checked 11 s ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

1.5x GatherMax 85 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.