LionServer - Trio | Active Admins | Quebec

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16 ms · Chicago

Last checked 2 m ago

0 / 50 players

Procedural Map

Max 3 51 days live Avg ping 17.2 ms Avg jitter 4.1 ms

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Connect: 148.113.159.48:28035

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First seen 13.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 5 Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to LionServer Trio|Duo|Solo

Join us on LionServer Rust to learn the fundamentals with a little relief from the environment. We've reduced upkeep 50% so you can come and go freely knowing it wasn't decay that took your loot.

Check us out at www.lionserver.ca

F7 for reports,

Server Rules :

1. No toxicity - keep chat positive,
2. Respect newbies,
4. Teach a skill, learn a skill,
3. No teaming,
4. No hate speech,
5. No VPNs
6. No cheats or exploits,
7. No bots or bot like behavior,
8. No Interfering:
*This includes but isn't limited to, harm, grief, harass, threaten, interrupt, interfere with or misuse the LionServer administration services, network, other users, community members or staff.*

Fun, learning, and fair play wins,

LionServer Administration Service

Ping history from Chicago

28ms16msSep 4Oct 4

Jitter history

7.6ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0
Online 16 ms 0

Other servers in Canada (low ping)

OL'Farts Gaming -

North America

Rust PVP Vanilla

4/100

Last checked 4 m ago

Wiped 2 d ago

6 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

The Working Class

North America

| 2X | Solo/Duo | Raid Hours | Bi-Weekly |

2/20

Last checked 2 m ago

Wiped 2 d ago

18% elapsed82% left

Next wipe in 11 days

2x GatherMax 212 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

| PVP+PVE Hybrid | Weekend PVP | Raidable

1/100

Last checked 24 s ago

Wiped 2 d ago

35 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.