
[RU][PVE] ZLOY HARD
Russia
SERVER | x0.5 | Events | RaidBase | Survial
8/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
191 ms · Chicago
Last checked 1 m ago
0 / 32 players
Procedural Map
0.5x 51 days live Avg ping 193.1 ms Avg jitter 7.6 ms Wipe cycle 8.9 ±6.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 93.171.100.89:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 18.3 | |
| 9.7 | |
| 6.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 3 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
50 full · 0 partial · 2 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
No server description has been provided.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 191 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 181 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 193 ms | 1 | |
| Online | 183 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 184 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 184 ms | 0 |

Russia
SERVER | x0.5 | Events | RaidBase | Survial
8/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Russia
x0.5 HARDCORE
1/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.