
[RU] Mental Rust
Asia
2X | NOLIMIT | WEEKLY | BP MONTHLY
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
[UZ] Rust Tashkent | 2x | Full Wipe | 02.10
Server admin? Sign in with Steam to claim this server.
181 ms · Chicago
Jitter 2.1 ms
Last checked 1 m ago
17 / 200 players
Procedural Map
2x 51 days live Avg ping 186.5 ms Avg jitter 8.2 ms Wipe cycle 7 ±0.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 87.192.230.75:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.2 | |
| 7 | |
| 7 | |
| 7.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 38 Sep 11 · 18:19 UTC Median daily peak 19 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust Tashkent - Vanilla ServernnMap: 3500 | No player limit | Full Wipe: FridaynServer location: Tashkent, Uzbekistannn--- ENGLISH ---n- Full Vanilla, no donationsn- No player limitn- Active admins, zero tolerance for cheatersn- Full wipe every Fridayn- Chat commands: /pop, /rules, /helpnn--- РУССКИЙ ---n- Фулл ванилла, без донатаn- Без лимита игроковn- Активные админы, читеры банятся сразуn- Вайп каждую пятницуn- Чат команды: /pop, /rules, /helpnnRULES / ПРАВИЛА:nNo cheating / Без читовnNo racism / Без расизмаnNo bug abuse / Без абуза баговnHave fun! / Играйте в удовольствие!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 181 ms | 17 | |
| Online | 184 ms | 13 | |
| Online | 175 ms | 9 | |
| Online | 185 ms | 9 | |
| Online | 186 ms | 9 | |
| Online | 181 ms | 11 | |
| Online | 180 ms | 14 | |
| Online | 182 ms | 24 | |
| Online | 229 ms | 35 | |
| Online | — | 23 | |
| Online | 182 ms | 1 | |
| Online | 186 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 187 ms | 6 | |
| Online | 198 ms | 5 | |
| Online | 191 ms | 5 | |
| Online | 182 ms | 5 | |
| Online | 192 ms | 5 | |
| Online | 189 ms | 7 | |
| Online | 179 ms | 8 | |
| Online | 193 ms | 11 | |
| Online | 182 ms | 10 | |
| Online | 209 ms | 8 | |
| Online | 182 ms | 7 | |
| Online | 185 ms | 5 | |
| Online | 190 ms | 4 | |
| Online | 187 ms | 5 | |
| Online | 190 ms | 7 | |
| Online | 180 ms | 7 | |
| Online | 180 ms | 9 | |
| Online | 194 ms | 8 | |
| Online | 182 ms | 8 | |
| Online | 190 ms | 7 | |
| Online | 191 ms | 7 | |
| Online | 198 ms | 9 | |
| Online | 186 ms | 6 | |
| Online | 182 ms | 5 | |
| Online | 190 ms | 5 | |
| Online | 190 ms | 7 | |
| Online | 202 ms | 11 | |
| Online | 186 ms | 14 | |
| Online | 209 ms | 9 | |
| Online | 191 ms | 7 | |
| Online | 194 ms | 9 | |
| Online | 181 ms | 6 | |
| Online | 190 ms | 5 | |
| Online | 184 ms | 5 | |
| Online | 179 ms | 6 | |
| Online | 190 ms | 7 | |
| Online | 185 ms | 9 |

Asia
2X | NOLIMIT | WEEKLY | BP MONTHLY
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map


- Modded
4/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

- Classic
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.