[UZ] Rust Tashkent | 2x | Full Wipe | 02.10 banner

[UZ] Rust Tashkent | 2x | Full Wipe | 02.10

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181 ms · Chicago

Jitter 2.1 ms

Last checked 1 m ago

17 / 200 players

Procedural Map

2x 51 days live Avg ping 186.5 ms Avg jitter 8.2 ms Wipe cycle 7 ±0.6 days

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Connect: 87.192.230.75:28015

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.2
7
7
7.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 38 Sep 11 · 18:19 UTC Median daily peak 19 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeForce wipe010203040Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

010203040

Server info

Rust Tashkent - Vanilla ServernnMap: 3500 | No player limit | Full Wipe: FridaynServer location: Tashkent, Uzbekistannn--- ENGLISH ---n- Full Vanilla, no donationsn- No player limitn- Active admins, zero tolerance for cheatersn- Full wipe every Fridayn- Chat commands: /pop, /rules, /helpnn--- РУССКИЙ ---n- Фулл ванилла, без донатаn- Без лимита игроковn- Активные админы, читеры банятся сразуn- Вайп каждую пятницуn- Чат команды: /pop, /rules, /helpnnRULES / ПРАВИЛА:nNo cheating / Без читовnNo racism / Без расизмаnNo bug abuse / Без абуза баговnHave fun! / Играйте в удовольствие!

Ping history from Chicago

196.3ms176msSep 3Oct 3

Jitter history

15.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 181 ms 17
Online 184 ms 13
Online 175 ms 9
Online 185 ms 9
Online 186 ms 9
Online 181 ms 11
Online 180 ms 14
Online 182 ms 24
Online 229 ms 35
Online — 23
Online 182 ms 1
Online 186 ms 0
Online 190 ms 0
Online 187 ms 6
Online 198 ms 5
Online 191 ms 5
Online 182 ms 5
Online 192 ms 5
Online 189 ms 7
Online 179 ms 8
Online 193 ms 11
Online 182 ms 10
Online 209 ms 8
Online 182 ms 7
Online 185 ms 5
Online 190 ms 4
Online 187 ms 5
Online 190 ms 7
Online 180 ms 7
Online 180 ms 9
Online 194 ms 8
Online 182 ms 8
Online 190 ms 7
Online 191 ms 7
Online 198 ms 9
Online 186 ms 6
Online 182 ms 5
Online 190 ms 5
Online 190 ms 7
Online 202 ms 11
Online 186 ms 14
Online 209 ms 9
Online 191 ms 7
Online 194 ms 9
Online 181 ms 6
Online 190 ms 5
Online 184 ms 5
Online 179 ms 6
Online 190 ms 7
Online 185 ms 9

Other servers in Uzbekistan (low ping)

2X | NOLIMIT | WEEKLY | BP MONTHLY

0/100

Last checked 2 m ago

Wiped 1 d ago

25% elapsed75% left

Next wipe in 5 days

2x Gather0 avg wipe peakVanilla

Procedural Map

182 ms· Chicago

Jitter2.1 ms

4/100

Last checked 3 m ago

Wiped 1 d ago

10 avg wipe peakVanilla

Procedural Map

187 ms· Chicago

Jitter2.8 ms

0/100

Last checked 4 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

212 ms· Chicago

Jitter23.3 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.