
INDUSTRIAL PVE BiWeekly
Russia
X2 [ BOSS / SKILL / NEW MODS ]
8/250
Last checked 2 m ago
Wiped 1 d ago
Custom Map
KЛACCИKA X2 | СИБИРЬ | ДЛЯ HOBИЧKOB | 02.10 Server admin? Sign in with Steam to claim this server.
166 ms · Chicago
Jitter 0.7 ms
Last checked 2 m ago
6 / 250 players
Вaйп был 1 д нaзaд
2x 51 days live Avg ping 173.9 ms Avg jitter 8.9 ms Wipe cycle 4.7 ±3.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.133.40.100:35007
First seen 13.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| 6.4 | |
| 7 | |
| 7 | |
| 7 | |
| 0 | |
| 0.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 16 Sep 22 · 18:58 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Вайпы каждую пятницу в 12 часов дня по МСК
• Классический Новосибирский сервер c добычей основных ресурсов 2х
• Подходит новичкам, включен режим обучения
• Содержание шкафа снижено на 50%
• Вайпы по пятницам в 12 часов по МСК
• Переработчики и станции дронов в рыбацких деревнях и ранчо
• Ускоренные переработчики и печи
• Размер стака основных ресурсов 2х
• Высокий FPS и защита от DDoS атак
• Античит и поддержка RUST+
• Активная, не играющая администрация
• Новости игры и сервера, связь с администрацией: https://vk.com/rusty_empire
• Дискорд: https://discord.com/invite/RbuzxdMsyt
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 166 ms | 4 | |
| Online | 167 ms | 6 | |
| Online | 167 ms | 9 | |
| Online | 168 ms | 8 | |
| Online | 166 ms | 6 | |
| Online | 164 ms | 2 | |
| Online | 169 ms | 2 | |
| Online | 167 ms | 4 | |
| Online | 164 ms | 3 | |
| Online | 169 ms | 5 | |
| Online | 192 ms | 5 | |
| Online | 166 ms | 4 | |
| Online | 166 ms | 2 | |
| Online | 166 ms | 2 | |
| Online | 167 ms | 0 | |
| Online | 168 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 170 ms | 0 | |
| Online | 166 ms | 0 | |
| Online | 171 ms | 1 | |
| Online | 164 ms | 2 | |
| Online | 170 ms | 2 | |
| Online | 165 ms | 2 | |
| Online | 205 ms | 2 | |
| Online | 165 ms | 2 | |
| Online | 169 ms | 0 | |
| Online | 164 ms | 0 | |
| Online | 167 ms | 2 | |
| Online | 166 ms | 1 | |
| Online | 167 ms | 2 | |
| Online | 168 ms | 2 | |
| Online | 168 ms | 4 | |
| Online | 166 ms | 2 | |
| Online | 168 ms | 3 | |
| Online | 169 ms | 4 | |
| Online | 168 ms | 1 | |
| Online | 171 ms | 1 | |
| Online | 168 ms | 1 | |
| Online | 169 ms | 1 | |
| Online | 170 ms | 1 | |
| Online | 169 ms | 1 | |
| Online | 166 ms | 2 | |
| Online | 166 ms | 4 | |
| Online | 168 ms | 3 | |
| Online | 168 ms | 2 | |
| Online | 165 ms | 1 | |
| Online | 169 ms | 1 | |
| Online | 164 ms | 0 | |
| Online | 165 ms | 0 | |
| Online | 164 ms | 4 |

Russia
X2 [ BOSS / SKILL / NEW MODS ]
8/250
Last checked 2 m ago
Wiped 1 d ago
Custom Map


Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map


Russia
| CLASSIC+ | WIPED 02.10
197/250
Last checked 1 m ago
Wiped 1 d ago
FPS+ BOOST
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.