
[ESP] HISPALAND [PVE]
Europe
|[100% Gratis]|[Eventos]|[Estable]|
13/100
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
117 ms · Chicago
Last checked 3 m ago
8 / 100 players
Custom Map
51 days live Avg ping 111.5 ms Avg jitter 6.8 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 89.222.104.137:20724
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 18 · 20:59 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Servidor PVE Survival
¡Vive una experiencia única con loot extra y desafíos constantes!
Características principales:
- Extra Loot para que nunca te falte diversión.
- +300 Bases raideables: fortalezas, barcos y naves listos para saquear.
- Eventos dinámicos:
- Defendable Bases
- Boss Monsters
- Space Event
- Convoy
- Water Event
- Armored Train
- Cobalt Laboratory
¡Y muchos más!
Enemigos y desafíos:
- Bots y piratas que no te darán tregua.
- Jefes especiales que pondrán a prueba tus habilidades.
- Comodidades y mejoras:
- Comandos útiles: /skin – /remove – /quest – /event – /race.
- Divisor de hornos y hornos upgradeables con chapas de la shop.
- Tienda con mejoras y sorpresas exclusivas.
Extras divertidos:
Eventos únicos cada semana.
Comunidad activa y amigable.
¡Un sinfín de locuras para que nunca te aburras!
Entra ya y demuestra que eres el verdadero superviviente del PVE!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 117 ms | 7 | |
| Online | 122 ms | 6 | |
| Online | 106 ms | 3 | |
| Online | 123 ms | 1 | |
| Online | 117 ms | 1 | |
| Online | 107 ms | 3 | |
| Offline | 107 ms | — | |
| Online | 117 ms | 9 | |
| Online | 106 ms | 7 | |
| Online | 117 ms | 8 | |
| Online | 117 ms | 8 | |
| Offline | 107 ms | — | |
| Online | 105 ms | 2 | |
| Online | 117 ms | 3 | |
| Online | 122 ms | 2 | |
| Online | 117 ms | 2 | |
| Online | 117 ms | 1 | |
| Online | 107 ms | 3 | |
| Online | 116 ms | 7 | |
| Online | 108 ms | 6 | |
| Online | 107 ms | 4 | |
| Online | 122 ms | 4 | |
| Online | 123 ms | 1 | |
| Online | 123 ms | 0 | |
| Online | 116 ms | 1 | |
| Online | 117 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 116 ms | 4 | |
| Offline | 123 ms | — | |
| Online | 106 ms | 6 | |
| Online | 105 ms | 2 | |
| Online | 117 ms | 1 | |
| Online | 107 ms | 3 | |
| Online | 107 ms | 1 | |
| Online | 117 ms | 2 | |
| Online | 105 ms | 1 | |
| Online | 122 ms | 4 | |
| Online | 106 ms | 2 | |
| Online | 115 ms | 5 | |
| Online | 122 ms | 7 | |
| Online | 106 ms | 3 | |
| Online | 122 ms | 1 | |
| Online | 105 ms | 1 | |
| Offline | 115 ms | — | |
| Online | 106 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 117 ms | 1 | |
| Online | 106 ms | 6 |

Europe
|[100% Gratis]|[Eventos]|[Estable]|
13/100
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.