
#2 WARZONE X5 [MAX 2|TP|KIT|SHOP|BRO|LOOT+]
Server admin? Sign in with Steam to claim this server.
120 ms · Chicago
Jitter 3.8 ms
Last checked 2 m ago
6 / 100 players
Custom Map
5x Max 2 Modded 56 days live Avg ping 134.4 ms Avg jitter 6.4 ms Wipe halving: 1 days Wipe cycle 1.1 ±0.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 62.122.213.243:20000
First seen 07.08.2026
Last wipe: (23 h ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 0 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1.4 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 0.7 | |
| 0.3 | |
| 1 | |
| 1 | |
| 1 | |
| 3.7 | |
| 3.6 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 48 Oct 1 · 18:04 UTC Median daily peak 28 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Oct 1
- Sep 30
- Sep 29
- Sep 28
Server info
♦ У нас нет лагов и низкий пинг + premium AntiCheat
♦ X5/X10 | MAX 2 | DUO | TP | KIT | InstaCraft | SHOP
♦ Ресурсы X5/X10, Лут и компоненты X3/X5, Карьер X3/X5
Site: shop.warzrust.ru
Discord: discord.gg/gyVnWpjKk8
Группа VK: vk.com/ruwarzone
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 120 ms | 10 | |
| Online | 127 ms | 6 | |
| Online | 126 ms | 3 | |
| Online | 121 ms | 2 | |
| Online | 120 ms | 6 | |
| Online | 120 ms | 16 | |
| Online | 120 ms | 22 | |
| Online | 122 ms | 16 | |
| Online | 131 ms | 20 | |
| Online | 133 ms | 25 | |
| Online | 121 ms | 14 | |
| Online | 127 ms | 10 | |
| Online | 132 ms | 5 | |
| Online | 129 ms | 4 | |
| Online | 129 ms | 2 | |
| Online | 136 ms | 6 | |
| Online | 120 ms | 17 | |
| Online | 121 ms | 19 | |
| Online | 133 ms | 33 | |
| Online | 121 ms | 28 | |
| Online | 128 ms | 17 | |
| Online | 134 ms | 8 | |
| Online | 128 ms | 10 | |
| Online | 132 ms | 6 | |
| Online | 129 ms | 7 | |
| Online | 131 ms | 11 | |
| Online | — | 14 | |
| Online | 132 ms | 21 | |
| Online | 138 ms | 31 | |
| Online | 120 ms | 24 | |
| Online | 132 ms | 20 | |
| Online | 128 ms | 17 | |
| Online | 129 ms | 8 | |
| Online | 131 ms | 4 | |
| Online | 132 ms | 6 | |
| Online | 128 ms | 11 | |
| Online | 121 ms | 12 | |
| Online | 141 ms | 24 | |
| Online | 121 ms | 34 | |
| Online | 128 ms | 40 | |
| Online | 127 ms | 30 | |
| Online | 131 ms | 17 | |
| Online | 132 ms | 12 | |
| Online | 128 ms | 13 | |
| Online | 123 ms | 8 | |
| Online | 121 ms | 4 | |
| Online | 121 ms | 13 | |
| Online | 138 ms | 16 | |
| Offline | — | — | |
| Online | 133 ms | 35 |
Other 5x servers in Russia (low ping)


14/250
Last checked 2 m ago
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Custom Map


SRVRUST X5 |
Russia
NOLIMIT | KITS | EVENT | WIPE 01,10
5/250
Last checked 2 m ago
Wiped 1 d ago
Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.