[TR/EU] Zen Valley 2X | PvE | PvP | RP | Skills | Kits banner

[TR/EU] Zen Valley 2X | PvE | PvP | RP | Skills | Kits

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 4 m ago

1 / 50 players

1

2x 51 days live Avg ping 158.4 ms Avg jitter 15 ms Wipe cycle 14 ±13 days

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Connect: 166.1.91.31:28015

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
27
1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Aug 19 Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe02468Aug 13Oct 3

50 full · 0 partial · 2 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

ZEN VALLEY TOPLULUĞUNA HOŞ GELDİN!
PvE • PvP • WarMode • SkillTree • Kits • Shop • RP • Raidable Bases • Skins
Every Choice Has Consequences.

Ping history from Chicago

177.6ms139.4msSep 3Sep 30

Jitter history

21.3ms0msSep 3Sep 30

Recent history from Chicago

Checked Status Ping Players
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Offline — —
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 1
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online 157 ms 0
Online 159 ms 0
Online 157 ms 0
Online 164 ms 0
Online 163 ms 0
Online 163 ms 0
Online 165 ms 0
Online 165 ms 0
Online 165 ms 0
Online 165 ms 0
Online 163 ms 0
Online 166 ms 0
Online 163 ms 0
Online 166 ms 0
Online 165 ms 0
Online 169 ms 0
Online 166 ms 0
Online 163 ms 0
Online 165 ms 0
Online 161 ms 0
Online 172 ms 0
Online 171 ms 0

Other 2x servers in Turkey (low ping)

2X | SOLO/DUO | SHOP | KİT | YENİ BAŞLAYAN

0/200

Last checked 1 m ago

Wiped 21 h ago

13% elapsed87% left

Next wipe in 6 days

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

157 ms· Chicago

Jitter0.7 ms

[TR/EU] ADARYA |

Middle East

2X | MAX4 | KIT | PVP | WIPE 01.10

0/300

Last checked 2 m ago

Wiped 2 d ago

36% elapsed64% left

Next wipe in 4 days

2x GatherMax 41 avg wipe peakVanilla

Procedural Map

169 ms· Chicago

Jitter4.9 ms

2X | Monthly BP | 1/10

0/170

Last checked 2 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

2x Gather2 avg wipe peakVanilla

Procedural Map

No Chicago reading yet

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.